Looking for a change of pace for family game night? Check out our selection of fun and strategic board games. Games can be found in our AV department and can be checked out for 3 Week.
To view our full selection in the catalog CLICK HERE.
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5 Second Rule
3-6 Players ages 10+
It should be easy to name 3 breeds of dogs – but can you do it under the pressure of 5 seconds twisting down, and with the other players staring at you, waiting for you to get flustered? Time’s not on your side, so just say what comes to mind and risk ridiculous answers slipping out as time twirls down on the unique twisted timer! It’s all in good fun with this fast-paced game where you have to “Just Spit It Out!”
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7 wonders
2-7 Players ages 10+
You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.
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Disney Apples to Apples
4-8 players ages 7+
Featuring Disney images on every Red Apple card!
Take a trip through the Wonderful World of Disney with Disney Apples to Apples! Players both young and old will delight in the hillarious comparisons that result as they relive their favorite Disney moments…and kids will have fun expanding their vocabulary and thinking skills at the same time.
It’s as easy as comparing “apples to apples.” Just select the card from you hand that you think is most like the card played by the judge. If the judge picks your card, you win that round. And everyone gets a chance to be the judge!
Each round is filled with surprising comparisons from a wide range of people, places, things and events. Fast moving and refreshing. Disney Apples to Apples is easy to learn and fun to play – the perfect game for the whole family!
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Battlestar Galactica : the board game
3-6 Players ages 14+
Battlestar Galactica: The Board Game is an exciting game of mistrust, intrigue, and the struggle for survival. Based on the epic and widely-acclaimed Sci Fi Channel series, Battlestar Galactica: The Board Game puts players in the role of one of ten of their favorite characters from the show. Each playable character has their own abilities and weaknesses, and must all work together in order for humanity to have any hope of survival. However, one or more players in every game secretly side with the Cylons. Players must attempt to expose the traitor while fuel shortages, food contaminations, and political unrest threatens to tear the fleet apart.
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Betrayal at House on the Hill
3-6 Players ages 12+
Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. With an estimated one hour playing time, Betrayal at House on the Hill is ideal for parties, family gatherings or casual fun with friends.
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Candy land
2-4 players ages 3+
Players race down a rainbow-colored track to be the first to find the lost King Kandy at Candy Castle, but watch out for obstacles like the sticky Molasses Swamp! Start by placing your plastic Gingerbread Man (or other character marker) at the beginning of the track. Each turn, players draw a simple card and move by matching the color on the card to the next color on the track. Some cards show a named location on the board; players who draw these cards move forward or backward on the track to the named location. The game ends when the first player arrives at Candy Castle by reaching or moving beyond the last square on the track.
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Carcassonne : a clever tile-laying game
2-5 players ages 7+
Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of their meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.
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Catan : trade, build, settle
3-4 players ages 10+
In CATAN (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players build by spending resources (sheep, wheat, wood, brick and ore) that are depicted by these resource cards; each land type, with the exception of the unproductive desert, produces a specific resource: hills produce brick, forests produce wood, mountains produce ore, fields produce wheat, and pastures produce sheep.
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Tournament chess set
2 players ages 6+
Chess is a two-player, abstract strategy board game that represents medieval warfare on an 8×8 board with alternating light and dark squares. Opposing pieces, traditionally designated White and Black, are initially lined up on either side. Each type of piece has a unique form of movement and capturing occurs when a piece, via its movement, occupies the square of an opposing piece. Players take turns moving one of their pieces in an attempt to capture, attack, defend, or develop their positions. Chess games can end in checkmate, resignation, or one of several types of draws. Chess is one of the most popular games in the world, played by millions of people worldwide at home, in clubs, online, by correspondence, and in tournaments. Between two highly skilled players, chess can be a beautiful thing to watch, and a game can provide great entertainment even for novices. There is also a large literature of books and periodicals about chess, typically featuring games and commentary by chess masters.
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Choose your own adventure : House of danger
1-99 players ages 10+
The classic Choose Your Own Adventure series comes to life in the narrative adventure game Choose Your Own Adventure: House of Danger.
Will you survive the House of Danger? Gather your friends for a perilous and laughter-filled adventure through the House of Danger itself. Make risky choices, collect items as you explore, and face off against dire challenges. Play again and again to uncover more secrets and different endings!
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Chutes and ladders
2-6 players ages 3+
Traditional game from ancient India was brought to the UK in 1892 and first commercially published in the USA by Milton Bradley in 1943 (as Chutes and Ladders). Players travel along the squares sometimes using ladders, which represent good acts, that allow the player to come closer to nirvana while the snakes were slides into evil.
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Clue
2-6 Players ages 8+
The classic detective game! In Clue, players move from room to room in a mansion to solve the mystery of: who done it, with what, and where? Players are dealt character, weapon, and location cards after the top card from each card type is secretly placed in the confidential file in the middle of the board. Players must move to a room and then make a suggestion against a character saying they did it in that room with a specific weapon. The player to the left must show one of any cards mentioned if in that player’s hand. Through deductive reasoning each player must figure out which character, weapon, and location are in the secret file. To do this, each player must uncover what cards are in other players hands by making more and more suggestions. Once a player knows what cards the other players are holding, they will know what cards are in the secret file, and then make an accusation. If correct, the player wins, but if incorrect, the player must return the cards to the file without revealing them and may no longer make suggestions or accusations. A great game for those who enjoy reasoning and thinking things out.
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Count Your Chickens
2-4 players ages 3+
The baby chicks have flown the coop! All players work together to help Mother Hen collect her chicks and bring them back to the coop. To start, players place the 40 baby chicks all around the board. Mother Hen is on start. The object of the game is to get all 40 baby chicks back inside the coop before Mother Hen gets to the last space on the board. Players spin and move Mother Hen, counting the number of spaces she travels. For each space travelled, players collect that number of baby chick markers and place them in the coop. But watch out for the fox! If the spinner lands on the fox a baby chick is removed from the coop. Players take turns, but work together – players count aloud together, collect the number chicks together and, if they collect them all, players win together!
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Exploding Kittens Party Pack
2-10 players ages 7+
Exploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck.
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Forbidden desert : thirst for survival
2-5 players ages 10+
Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You’ll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the forbidden desert!
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Fun-in-a-box : the Dr. Seuss matching game
2-4 players ages 4+
This is essentially Concentration (or the Memory Game, or whatever you grew up calling it) in board game form. There is a movement track around the outside edge of the board with one of 20 Dr. Seuss book covers depicted on each space, plus 4 Pick A Book spaces. There are also 20 cardboard counters depicting the book covers which are shuffled and spread out face down in the center of the board. Players select a playing piece (one of four cardboard Dr. Seuss character stand-ups) and place it on one of the Pick A Book spaces. The youngest player goes first (that German influence is creeping into even the American kids’ games these days) by spinning a spinner (1 to 6) and moving up to that many spaces in any direction they wish. If they land on a book cover, they turn over one of the counters in the center of the board attempting to match the space they’re on. If they get it, they keep the counter. If they land on a Pick A Book space they may take any counter from the center they wish. If they land on a space for which another player already has the counter their turn ends. If they land on a space for which they already have the counter they may spin again. After all 20 counters have been claimed the player with the most is the winner. The board is double-sided and there is a separate set of 20 counters for each side.
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Hedbanz : the quick question game of “What am I?”
2-6 players ages 7+
Am I a chicken? How about a bicycle? In this goofy game you never know what you are until you start asking questions! Figure out if the cartoon on your head is an animal, food or a household item. Everybody knows but you!
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Kingdomino
2-4 players ages 8+
In Kingdomino, you are a lord seeking new lands in which to expand your kingdom. You must explore all the lands, including wheat fields, lakes, and mountains, in order to spot the best plots, while competing with other lords to acquire them first.
The game uses tiles with two sections, similar to Dominoes. Each turn, each player will select a new domino to connect to their existing kingdom, making sure at least one of its sides connects to a matching terrain type already in play. The order of who picks first depends on which tile was previously chosen, with better tiles forcing players to pick later in the next round. The game ends when each player has completed a 5×5 grid (or failed to do so), and points are counted based on number of connecting tiles and valuable crown symbols.
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Leigh Valley in•a•box
2-6 players ages 8+
Romantic covered bridges, rich Moravian heritage, and a door to the beginning of the industrial revolution, welcome to the Lehigh Valley! A treasure of nostalgia, culture and modern industry, she is also a region of natural splendor. Music is celebrated, wine is relished, and colors are born here. In this valley lies a one-of-a-kind sense of challenge on the Appalachian Trail, in the Velodrome, and in the river itself. The Lehigh Valley holds within it the glory of all that was, all that is, and all that will be. Advertising space was not for sale on this game. The board includes authentic landmarks only.
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Lehigh Valley-opoly
2-6 Players
A Lehigh Valley take on the classic game of Monopoly. Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
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Little Polar Bear lotto
1-4 players ages 4+
Colorful lotto cards, geared for 3-6 years old, 1-4 players, no reading or number skills needed, based on the charming and popular Little Polar Bear books
Object of the game:
To match the pictures on the cards with the pictures on the playing boards.
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Lords of Waterdeep : board game
2-5 players ages 12+
Waterdeep, the City of Splendors – the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force! Also try the Scoundrels of Skullport expansion pack.
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Mad Gab
2-12 players ages 10+
Read a group of simple words aloud, like “ASK RUDE ARRIVE HER”. Do you “hear” the answer? Try saying them again. Sound familiar? Quick, the timer’s tickin’. Did you hear yourself say “A Screwdriver”?!
You and your teammates have 30 seconds to sound out three puzzles. Guess right and snatch that card! Miss it and the other team can steal the point!
O.K., the timer is set, the card flipper is loaded, and everyone’s ready for a laugh riot! Just remember, that when it comes to scoring points in MAD GAB…
“It’s Not What You SAY, It’s What You HEAR!”
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Mancala
2 players ages 5+
The game is played on a board of two rows, each consisting of six round pits. The rows have a large store at either end called the Kalah. A player owns the six pits closest to them and the Kalah on their right side.
The game is started with four (4) seeds in each pit. A player takes all the seeds from one of their pits, and then they are distributed one by one, counterclockwise, in the pits and the player’s own Kalah, but not into the opponent’s store (Kalah). If the last seed is dropped into an opponent’s pit or a non-empty pit of the player, the move ends without anything being captured. If the last seed falls into the player’s Kalah, they must move again. If the last seed is put into an empty pit owned by the player, they capture all contents of the opposite pit together with the capturing piece and puts them in their Kalah. If the opposite pit is empty, nothing is captured. A capture ends the move.
The game ends when one player no longer has any seeds in any of their holes. The remaining pieces are captured by their adversary. The player who has captured the most pieces is declared the winner.
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Munchkin : kill the monsters, steal the treasure, stab your buddy
3-6 players ages 10+
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
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Nefarious : the mad scientist game : a strategy game
2-6 players ages 8+
Your genius could have been such a boon to humanity. Your death ray had wonderful pest control applications, and your volcano activator was perfect for fighting global warming. But the fools at the institute, they wouldn’t listen. They called you mad! You built a monster to rend them limb from limb, which your minions assured you was the very worst way to be rended. When it became clear that the only hope for the world was your own benign leadership, you took control of TV to announce this fact. But your broadcast was interrupted by someone else taking control of TV and announcing his own plan for world domination – and then that broadcast was interrupted by yet another interloper. So. Competition. Well, the world will never be as scared of these upstarts as it will be of you. Archimedes once said, “Give me a long enough lever and a place to stand, and I will move the world.” You will be the most terrifying lever the world has ever seen.
Nefarious is a quick-playing game in which the players race to build inventions like a freeze ray, cloaking device, or robotic pet before their opponents can do the same. (Interesting side note: Eighteen different artists contributed to the artwork on the different inventions in the game.)
Nefarious is played over several rounds. In each round the players simultaneously choose and reveal one of their actions that will allow them to allocate one of their Minions to an area on their Lair, obtain money, obtain a blueprint for an invention, or build one of their inventions if they have enough money to do so. The minions that you allocate to your Lair can earn you additional income depending on the actions that your neighbors choose. The first player to build 20 or more points worth of Inventions AND have more points than any other player wins.
There is a twist to the game, though – actually, two twists! At the beginning of the game, you randomly draw two Twist cards, which change the environment so that the game plays differently each time. This means that in order to win, the players will have to revise their strategies each time they play Nefarious.
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The Oregon Trail : card game
2-6 players ages 12+
All sorts of gruesome deaths await you and the rest of your wagon party in this official multi-player card game version of the classic computer game. To win you’ll need to keep one player alive all the way from Independence, MO to the Willamette Valley. But between rattlesnakes, starvation, dead oxen, broken bones, dysentery, and a host of other calamities the odds are long . . . almost as long as the Oregon Trail itself.
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Parcheesi : the classic game of India
2-6 players ages 5+
Pachisi, the national game of India, dates back to 4 AD and remains popular today. Each player has a set of pawns that start in his or her corner of the board. The goal is to move the pawns around the board to the “home” section. Movement is controlled by dice. All players move around the same board, so they may capture each others pawns. Captured pawns are returned to their player’s corner and must start their journey over. The winner is the first player to move all pawns “home”.
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Poetry for Neanderthals
2-12 players ages 7+
Poetry for Neanderthals is a competitive word-guessing game where you can only give clues by speaking in single syllables. So, instead of saying “broccoli,” you’d say something like “green thing you eat for live long and have good health.” If you mess up and use a big word, such as “vegetable,” you get bopped on the head with a NO !Stick and you lose points.
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Qwirkle
2-4 players ages 6+
The abstract game of Qwirkle consists of 108 wooden blocks with six different shapes in six different colors. There is no board, players simply use an available flat surface.
Players begin the game with six blocks. The start player places blocks of a single matching attribute (color or shape but not both) on the table. Thereafter, a player adds blocks adjacent to at least one previously played block. The blocks must all be played in a line and match, without duplicates, either the color or shape of the previous block.
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Really Loud Librarians
2-12 players ages 8+
In this game, your useless knowledge will win you useful points.
Think fast, not hard in this merciless word-shouting board game. Start by drawing a category card. Your team will then shout words from that category that begin with the letter on the race track. Move along the track every time you get a word right and race against your opponents to win. This is a simple game for versatile occasions. Play it as a two-player game for a casual night-in or bring it along as a party game for big groups.
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Rory’s Story Cubes
1-12 players ages 6+
Players roll the cubes to get pictures of characters, places, and animals that they can use to create and share stories in this game of imagination.
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Sequence for kids
2-4 players ages 3+
Sequence for Kids is a children’s version of the popular board/card game Sequence. It has a smaller board, cards that shows various animals instead of a regular deck, and you only need 4 in a row to win.
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Sorry! : the game of sweet revenge
2-4 players ages 6+
Race your four game pieces from Start around the board to your Home in this Pachisi type game. By turning over a card from the draw deck and following its instructions, players move their pieces around the game board, switch places with players, and knock opponents’ pieces off the track and back to their Start position.
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Splendor
2-4 players ages 10+
Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you’re wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.
On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don’t get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.
All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.
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Stone soup : the sincerely honest bluffing & sneaking card game
2-5 players ages 8+
layers must add ingredients cards to the Stone Soup in a specified order. Players may add (discard into the pot) as many cards of that ingredient as they have in their hand OR as many as they are willing to bluff about; in fact, if an active player doesn’t have a particular ingredient, s/he has to bluff! In addition to ingredient cards, there are also six (6) stone cards. The ONLY way to get them into the pot is to bluff.
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Taco vs Burrito
2-4 players ages 7+
Taco vs. Burito is a deliciously unpredictable card game where players compete to create the weirdest, wildest meal. On your turn:
Draw one card and:
- Add an ingredient card to a Taco/Burrito – or –
- Add Tummy Aches to reduce the value of a meal -or-
- Add a Hot Sauce Boss to double the value of a meal!
– or –
Play an action card
But beware! The Health Inspector and Order Envy can ruin your meal.
Gameplay continues clockwise with players drawing and playing cards until the draw pile is gone. Once any one player is out of cards the game is instantly over and the player with the most points wins!
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Takenoko
2-4 players ages 8+
A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden.
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Ticket to ride : the cross-country train adventure game!
2-5 players ages 8+
With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.
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Tri-Ominos: Deluxe
2-6 players ages 6+
Triominos is a game similar to Dominoes, in that players are laying tiles that match up to other tiles in the play area, with the goal to get points and be rid of tiles. In Triominoes, the pieces are triangles with numbers that are matched on each side. Each triangle has 3 numbers at the points, so to place a piece next to it, it must match two numbers on the side.
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Trivia quest Lehigh Valley : you live here! you should know this!
Think you have what it takes to be named “Lehigh Valley Trivia Master”? To win you’ll have to play your way around the Valley by Answering hundreds of trivia questions based on the History, Culture, Sports, People, and more of the amazing Lehigh Valley. It won’t be easy but hey…
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Twister
2-4 players ages 6+
A large vinyl playing mat is placed on the floor, with a 6 x 4 array of spots, each spot about 6 inches in diameter. The spots are colored red, blue, yellow, and green. A player is chosen to moderate, and the rest of the players, up to 4, stand on the play mat with their feet on different spots.
Each turn consists of the moderator spinning a spinner, which gives a result matching a random color with a random element from the set (left hand, right hand, left foot, right foot). Each player must put the relevant bodypart on the relevant color spot. If the bodypart is already on a spot of that color it is moved to another spot of the same color. No two players bodyparts can share the same spot. If a player falls or touches an elbow or knee to the ground they are eliminated.
Iterate until one player remains.
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The Worst-Case Scenario Survival Game Junior
2-6 players
How do you keep from spreading your poison oak rash? How do you get an alligator to let go of your friend’s foot? Based on the best-selling books and games, this game brings the Worst-Case concept to kids, to amaze and educate a whole new way. Players have Tool Cards, that feature common items like a broom or water bottle. The kids hear a scenario and decide which tool can get them out of it. Tap the alligator on the nose with the broom to release your friend’s foot. Use the water bottle to rinse off the plant oil and your poison ivy rash isn’t contagious anymore! Just for fun, What’s Worse? Cards give kids icky choices. Like, What’s Worse: giving your cat a bath by licking it all over OR eating a giant bowl of dog food? Comes with a game board, 50 Tool Cards, 170 Game Cards, six What’s Worse Chips, playing pieces and a die. For 2 to 6 players.
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Yahtzee
2-10 players ages 6+
Yahtzee is a classic dice game played with 5 dice. Each player’s turn consists of rolling the dice up to 3 times in hope of making 1 of 13 categories. Examples of categories are 3 of a kind, 4 of a kind, straight, full house, etc. Each player tries to fill in a score for each category, but this is not always possible. When all players have entered a score or a zero for all 13 categories, the game ends and total scores are compared.
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Wizard: deluxe edition card game
3-6 players ages 10+
The trick-taking game Wizard uses a sixty-card deck that consists of the traditional 52-card deck (1-13 in four suits) along with four Wizards (high) and four Jesters (low).
Players compete over multiple rounds based on the number of players, and whoever ends with the highest score wins. In each round, players are dealt a hand of cards — one card in the first round, two cards in the second, three in the third, etc. — then trump is determined by flipping the top card of the undealt deck; if a suit is revealed, that suit is trump, while if the card turned up is a Jester, it is turned down and there is no trump for that round. If the card turned up is a Wizard, the dealer chooses one of the 4 suits as the trump suit. The dealer cannot choose “no trump”. On the last round of each game all cards are dealt out so there is no trump. Players then state how many tricks they expect to win in the round.
The playing and winning of the tricks uses mostly standard trick-taking rules. If a player leads a suited card, then all other players must follow suit, if possible. If a player leads a Jester, then the second player determines the suit led. If a player leads a Wizard, then those who follow can play whatever they want. However, in all cases a player may always play a Wizard or Jester, even if they hold cards in the suit led.
After each player has played a card, determine the winner of the trick as follows: If one or more Wizards were played, the player of the first Wizard wins the trick, collects the cards, and leads to the next trick. If not, whoever played the highest trump wins the trick. If not, whoever played the highest card of the suit led wins the trick. If all players played Jesters, whoever played the first Jester wins.
After all tricks have been played, players tally their score for the round. If a player matched their bid, winning exactly as many tricks as stated at the start of the round, they score 20 points, plus 10 points for each trick taken. If a player missed their bid, they lose 10 points for each trick that they were off, whether they took more or fewer than predicted.
A common variant in Wizard is to not allow the total number of tricks bid in a round to match the round number, thereby forcing (at least) one player to be off each round.